![]() The amount of party micro needed is still far from the BG/IWD levels, but I'm happy with what little has been achieved. What this translates to, especially in combination with an updated AI which tends to disengage and pursue targets in your back lines, is that you actually need to manage your party's movement. It's no longer the same boring battle over and over, so there is improvement, thanks to the upgraded enemy AI and the addition of programmable behavior for party NPCs.Īs a side effect of the change to the Perception bonus, your party's tanks are now more vulnerable. I was practically glad when my party got wiped out in the last battle in Stalwart Village - I had made it a house rule that I won't rest spam through the saving of the village. In the base game it felt as if the designers were too shy to make encounters hard. I've had my party wiped out multiple times by the same encounter, which hasn't happened to me in the base game, save for just a few fights, and I consider this to be good progress in the right direction. I think the encounter design and difficulty deserve a few words of commendation. Although I haven't felt a need to change the party's equipped items, or respec my character to reflect changes to the attribute system or AI, my impression is that combat difficulty has received a much needed boost. I found it a nice surprise that Eder no longer felt invincible during combat, and that enemies would go for my weaker characters. I started the expansion on Hard difficulty and Expert mode, with a level 9 party. The addition of enemies with immunities to certain damage types and afflictions will force the player to adapt weapons and tactics to the particular encounter, something which was rarely needed in the base Pillars of Eternity. While I believe this to be a needed step in the right direction, I think it's too little to make a difference for me. ![]() ![]() The "2.0" version of PoE contains one major change to base attributes and that is the changing of the Perception bonus from boosting Deflection to boosting Accuracy. Patch 2.0 which comes at the same date as The White March, but for free of course, makes some much-needed improvements to enemy and party AI, the user interface, and Class and Base Attributes balance. Both the new areas and new enemies clearly benefit from the experience the PoE team at Obsidian has amassed while working on the base game.įirst off, I should say that I was on the whole disappointed by Pillars of Eternity, whenever I've considered its 26 March 2015 release build as the complete game, which I am now convinced it was not meant to be. Expect tougher, more varied encounters with better enemy positioning and AI that makes use of its abilities and switches targets in during battle, more imaginative and intricate dungeon areas, a more lively and convincing base settlement (the village of Stalwart), and two new companions, which I utterly disliked, but that's just me. Summary: The White March is worth buying.
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